Peter Lu and Lea Schönfelder created Perfect Woman while working together at the UCLA Game Lab. The inspiration for their project came from the personality questionnaires you meet in women’s magazines that try to squeeze people together in generalized boxes. It is a political and humorous game. Lea Schönfelder has this provocative and political style in her games that I find inspiring. She is using games to make us relate to stereotypes through our own actions.
2. More play: Any of the small thought provoking indie games in Newgrounds art game collection. Flash required
3. Go to: (or check out) Games as Arts/Arts as Games in Cornwall, UK is a festival organised by The MetaMakers Institute of Falmouth University at the crossroads of games and art. It takes place from the 12-22 October 2016 at the Poly in Falmouth
4. Read: The book Critical Play (https://mitpress.mit.edu/books/critical-play) by professor Mary Flangan. In the book Flanagan explores games as a means for creative expression, instruments for conceptual thinking, or tools for social change. You can get a quick intro into Flanagan’s thinking through this Tedx talk.
For a newer overview of critical games read Critical Games: Critical Design in Independent Games by Lindsay Grace:
5. Stay updated: I found GAMESCENES. ART IN THE AGE OF VIDEOGAMES to be a nice casual source of what is going on at the crossroads between art and games.
Stine Ejsing-Duun is associate professor at Aalborg University and part of NoVA. She is interested in the relation between technology, perception and cognition. Her ambition is to describe how technologies allow us to transcend ourselves. Her research has been in various areas connected to play and playful processes – especially in games and game design and in making games motivate the gamer. Her present studies are within the fields of learning and art.
Her Ph.D. was on location-based gaming and location-based games. Here her focus was the use of everyday environment as game space.
Specialties: HCI; Game Theory; Game Design; Games and art; Games and education; Location-based Games; Design theory, and methods; critical design; design-based research.